While her brothers in Ironrath fumble over who’s supposed to be the next lord, Mira is off in King’s Landing executing political subterfuge as if she’s been nicked straight out of A Clash of Kings. I mean, I haven’t even mentioned Mira yet, the absolute best character in the whole game. They were a small legion of untrained idiots who’d fall on their own swords sooner than swing them. If you’ve read the books, you’ll know what I’m on about - the Sons of the Harpy weren’t some kind of super organized rebel militia. Barristan Selmy, the one guy feared by both Ned Stark and Jaime Lannister - let’s have him wrecked by a dozen lads who are holding a dagger for the first time in their lives. That’s before we even mention that season six had to do a whole lot of heavy lifting to redeem the atrocious season five, where still-alive-in-the-books Ser Barristan Selmy was killed off by a bunch of thugs so Grey Worm and Missandei could have their shite romance nobody cared about. I love this series, this universe - but in the absence of The Winds of Winter, Telltale’s adaptation of its world was far superior to HBO post-season six. I’ve got an edition of A Feast for Crows in the most gorgeous red slipcase you’ll ever see, and I’ve seen The Mountain and the Viper about 500 times. It wasn’t so much a “tune in next week!” as it was, like… “Well, that was shit - do I want to know what happens next?” Of course you do. That last episode cliffhanger after leaving one of the two eldest Forrester brothers to die was delivered with real elegance. Asher Forrester’s return to Ironrath wasn’t greeted by a parade of jesters and trumpeteers - it was solemn, bleak, and ultimately bittersweet. Ramsay killing Ethan wasn’t some sort of gory bloodfest so much as it was pure, quiet villainy. When Telltale wrote Game of Thrones, it took influence from these single standout moments - not the biggest battles or the wildest drama, but the evocative, slow-burning stuff. I almost teared up writing that last bit, because despite reading the books multiple times each, I’d honestly forgotten about it. I’m on about seasons three and four, with The Red Wedding, The Purple Wedding - why do people continue to get married when everyone at weddings seemingly dies? - Tyrion’s trial, Oberyn vs The Mountain, Grenn and Pyp courageously taking on the giant in the tunnel to Castle Black. I’m not talking about season one or two, by the way. Telltale’s Game of Thrones captured a lot of the same essence that invigorated early Game of Thrones. Jon Snow, King in the North? Who’s that? Mate, we’re all about Gared Tuttle here, the crow from the ironwoods who’s off to find the North Grove.
#TELLTALE GAMES GAME OF THRONES SEASON 4 COMING SOON ERROR SERIES#
This was a game that took beloved characters from the world’s most titanic series and integrated them into a whole new story as minor players with less than a handful of lines. That doesn’t mean it wasn’t excellent in its own right. Sure, it wasn’t The Walking Dead season one or The Wolf Among Us. Related: 5 Ways Elden Ring Reminds Us Of Winds Of Winter (And 5 It Doesn't)Ī lot of people thought Telltale’s Game of Thrones was pretty average. Telltale, on the other hand, never needed said source material in the first place - it took the lore, parsed it, understood it, and said, “Okay, now let’s write our own story.” Season six was pretty good - we got The Battle of the Bastards - but Dan and Dave were always going to drop the ball as soon as they’d fully exhausted George RR Martin’s source material. Weirdly enough, I was always more excited about the possibility of season two of Telltale’s Game of Thrones than season seven or eight of HBO’s one. I’m not going to waste time adding to the already uproarious disdain for Game of Thrones season eight - I actually reckon my ambivalence towards it was rooted in a different reason to most people - but let’s just say it was unanimously disappointing, right? That Jon and Daenerys scene… rough.